Forum Discussion
Chawker21
7 years agoExplorer
Making UnityWebRequest in C# script works on Rift but not on Go
I have a Unity App that I am building where I make a web request to retrieve textures from a server. I use UnityWebRequest and I have everything working in the development project where I am testing it with oculus Rift. I have included a progress bar when it makes the request so I can see that it is doing something but when I download the APK to oculus go and make the request it does nothing, it doesnt get past the UnityWebRequest because the progress bar canvas never appears. I do not know how I can debug the issue, I have no error that I know of, it just seems to never move forward in the script. Any Ideas on what I can do?
6 Replies
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- TonyTheGeekHonored GuestHave you requested internet permission in the apk?
- cyberealityGrand ChampionMoving to developer forum.
- Chawker21ExplorerThanks for the Suggestion TonyTheGeek, After looking in the AndroidManifest It shows that access is given for INTERNET. It was automatically generated by unity, If somehow this was an issue I think it would ask me for permission in the app, I know when I first install it it asks me to allow the microphone to be used. Thanks again for your suggestion though, I did not know about the manifest and it may help me in the future now that I am aware of it.
- Chawker21ExplorerAnother question, is there any kind of log that I can retrieve from the oculus Go that may have errors or warnings from the App?
- Chawker21Explorer@imperativity thanks, that information is very useful. I will see if I can track down my issue with it.
- DanielOS96_SentProtegeDid you get this working? Im trying to do a simaler thing? And my doofer also says ONLINE allowed.
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