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Theformand's avatar
Theformand
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5 years ago

Massive CPU usage by OVRManager.Update talking to OvrPlugin in v16

I just updated my project to Unity 2019.3.13f1 and in the same move, updated the Oculus Integration package to newest from Asset Store (v16)

Now I cant even hit framerate in my menu scene, because OvrManager.Update() is using 4-5ms of my frame time.

If we enable deep profiling, we can see OvrPlugin GetControllerState4 being the culprit. Whats going on here?



Is anyone else seing this? I dont know what I can do since it looks like its a problem with the plugin itself

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