Forum Discussion
RaveTZ
12 years agoProtege
Massive Input secondary lag introduced with 0.4.0
This is in editor and build.
I move my head and tracking works, but there is a secondary motion that tries to catch up that is lagged horribly. Feels like the timewarp cam isn't staying in sync.
Anyone else seeing this?
I move my head and tracking works, but there is a secondary motion that tries to catch up that is lagged horribly. Feels like the timewarp cam isn't staying in sync.
Anyone else seeing this?
20 Replies
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- digitalExplorerNot me... running super smooth for me.
- RaveTZProtegeNow I'm seeing head tracking going absolutely nuts. The HMD and camera are static on a table in this video, yet it looks like its looking around.
PS, sorry for the vertical video. Couldn't fit the phone in sideways. - knackHonored Guestperhaps you have other light interferece? turn all lights off and try again.
- vrdavebOculus StaffThat is odd. Does the issue persist if you turn off TimeWarp on the OVRCameraController?
- RaveTZProtege
"vrdaveb" wrote:
That is odd. Does the issue persist if you turn off TimeWarp on the OVRCameraController?
I just get a black screen when I turn off the time warp. Whats the proper way to setup a camera rig without it? - RaveTZProtegeI'm honestly starting to believe I may have a dud. Although it was working just fine before 0.4.0
- CurtisExplorer
"RaveTZ" wrote:
Now I'm seeing head tracking going absolutely nuts. The HMD and camera are static on a table in this video, yet it looks like its looking around.
PS, sorry for the vertical video. Couldn't fit the phone in sideways.
I had that EXACT same behavior, the movement looked just like it does in your video. I updated Unity, and the problem went away.
Doesn't sound like updating works for everyone, but I can say it is probably not your rift because I am not exaggerating when I say it looked EXACTLY like that. - kerskMeta EmployeeThat's... very interesting. It appears Timewarp has become self-aware. :?
Does the demo scene in the config util work for you? What about in Tuscany or a new minimal VR unity test project?
Also, what version of Windows & Unity are you using? - RaveTZProtege
"kersk" wrote:
That's... very interesting. It appears Timewarp has become self-aware. :?
Does the demo scene in the config util work for you? What about in Tuscany or a new minimal VR unity test project?
Also, what version of Windows & Unity are you using?
Windows 7 x64 and Windows 8 x64
Unity 4.5f21
Tried on two computers with separate installs. - RaveTZProtegeI ended up disabling Timewarp. All is fantastic now.
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