Forum Discussion
james.briggs.7311
3 years agoExplorer
Meta Avatar 2 Custom Hand Poses
Hey, I'm currently implementing custom hand poses to meta avatars and have followed the documentation here: https://developer.oculus.com/documentation/unity/meta-avatars-custom-hand-poses/?locale=...
O0otis
3 years agoHonored Guest
I had a similar problem.
My requirement was to map the state of HandsSyntheticVisual in InputOVR to the hand model of Avatar. As a result, adding OvrAvatarHandJointType to the key hand joints as in the CustomHandPoseExample scene only makes the Avatar's hand move like it has a "gout"!
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