Forum Discussion
james.briggs.7311
4 years agoExplorer
Meta Avatar 2 Custom Hand Poses
Hey, I'm currently implementing custom hand poses to meta avatars and have followed the documentation here: https://developer.oculus.com/documentation/unity/meta-avatars-custom-hand-poses/?locale=...
olaysia
4 years agoExpert Protege
I've got it: On your OvrAvatarCustomHandPose component, if its the left hand. Set the Hand Skel Local Forward z component to be -1.
O0otis
4 years agoHonored Guest
Thanks for the reply, but the problem with my issue is not with Hand Skel Local Forward.
But I referenced this blog (1) Re: Experimenting with wiring Oculus Interaction S... - Meta Community Forums - 954113 (oculusvr.com) to solve the custom Pose problem for gesture recognition. As for the custom syncing of Avatar Hands Pose when the player is using the controller, there is not a good solution yet.
My requirement was really that the Avatar's Hands Pose would be consistent with the HandGrabPose setup Pose in the Interaction SDK, regardless of whether the player was using Hands Traking or a controller.
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