Forum Discussion
Marielle_HPE
4 years agoExplorer
Meta Avatar Has No Head When Viewed From 2nd Camera
I have created a 2nd camera in my scene so that I could stream the view out to a server but my avatar is rendered without a head. Is there any way to force the Oculus Avatar2 to also create the head? I've been searching for options in the Oculus code but haven't found anything obvious.
Thank you for any suggestions.
This had a simple solution. I just needed to set the Active View in my avatar prefab from first person to third person. Now my room camera can capture my full avatar.
6 Replies
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- Marielle_HPEExplorer
This had a simple solution. I just needed to set the Active View in my avatar prefab from first person to third person. Now my room camera can capture my full avatar.
- YaMeDaHonored Guest
Hello, I was also wondering about the same and tried the same thing. While it solves the issue with the mirror it now creates a new issue where I see part of my own head (e.g. my eyes) since the camera is now in the middle of the head. Did you (or anyone) find a way around this?
- YaMeDaHonored Guest
On a second thought, I guess that's what camera clipping planes are useful for :).
- veerdosiHonored Guest
Can you please explain how to do this since I am getting no option
- decipheroneStart Partner
I am having this issue, but I am setting the flag. When ThirdPerson is selected the entire avatar vanishes. If I cycle through FirstPerson, ThirdPerson, All, FirstPerson is the only one that shows up. I have legs, but no head. Did you guys have to setup the facial and eye tracking? Or did this just work out of the box with body tracking setup? Thanks for any help.
- decipheroneStart Partner
Setting the avatar config to these settings https://communityforums.atmeta.com/t5/Unity-VR-Development/Meta-Avatars-Full-Body-Manifestation-not-showing/td-p/932916 fixed it for me on device. I now have a full body Avatar, head, body ,knees, and toes?
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