Forum Discussion
MeriemKalank
2 years agoHonored Guest
[META QUEST 3] Bypass the "you've moved too far" popup
Hello, I'm currently working on a unity app for the meta quest 3 using spatial anchors in mixed reality with passthrough. I use them on a large zone, however I can't reach them without having th...
childlifetech.dev
1 year agoProtege
The "you've moved too far" pop-up is a huge problem for one of my applications as well. We use VR to distract pediatric patients as we move them on a gurney throughout the hospital, and it used to work well. I only noticed this message recently, and it's currently interrupting a study we're conducting and causing problems for our patients. One kid's VR gurney experience was going well, and then the application stopped, went to passthrough and showed that message right when they got to the operating room. 😬 Not great.
Meta, this is a huge hindrance, and it also just seems like a pointless message. Disabling the guardian in developer settings works in a pinch, but it's a terrible user experience - and terrible user experiences make VR less likely to be used, especially in a healthcare setting. Please let us disable this message, or just remove it altogether!
shubacurry
1 year agoProtege
To disable the boundary BS just go into your Android.xml file and add this line:
<uses-feature android:name="com.oculus.feature.BOUNDARYLESS_APP" android:required="true" />
make sure your Unity app actually uses your custom Android.xml file - Go into Unity - Edit Project Settings,
Player
Android,
Scroll to the bottom of publishing settings
and under"Build" make sure use custom Main Manifest is enabled
make sure your Unity app actually uses your custom Android.xml file - Go into Unity - Edit Project Settings,
Player
Android,
Scroll to the bottom of publishing settings
and under"Build" make sure use custom Main Manifest is enabled
- childlifetech.dev1 year agoProtege
Thank you shubacurry! I'll test it out next week when I have a big enough space. I did have com.oculus.feature.CONTEXTUAL_BOUNDARYLESS_APP in my manifest which worked for a while, maybe they just decided to remove the "contextual" part? Really wish Meta had better (or any?) documentation about this...
- shubacurry1 year agoProtege
lmk when you're testing because it works 1000% of the time for me now
- mcgeezax41 year agoProtege
They do have documentation about this: https://developer.oculus.com/documentation/unity/unity-boundaryless/
It was just released like a week or two ago with v66.
- childlifetech.dev1 year agoProtege
Oh cool! Thanks mcgeezax4, guess I just didn't know where to look!
- NINEV0LT1 year agoHonored Guest
Where do you do this exactly? Some of us non developer noobs would be forever grateful for a bit more elaboration! 🙏🫶
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