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justindpnt's avatar
justindpnt
Explorer
1 year ago

Meta SDKs not compatible with Unity 6

Hello! It seems any version of the Meta all in one Unity package is not compatible with the Unity 6 preview. Just wanted to see if this was intentional and there is a timeline for this compatibility working?

When even just trying to get the sample scenes to work there are multiple command line errors, play mode over Quest Link results in a frozen screen, and if you can get a build made, it will crash after ~15 seconds (I think this depends on the actions taken in the app). The same project works perfectly in Unity 2022.3.

Any help or timeline would be greatly appreciated!

4 Replies

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  • In Unity 6, the head tracking for me also seems to be turned off (or in a static locked position) whenever I try to test my game by using Quest Link and enabling play mode within Unity.

    • jedayki's avatar
      jedayki
      Honored Guest

      Try to add TrackedPoseDriver to CenterEyeAnchor.

      • MissingNo7's avatar
        MissingNo7
        Explorer

        I'm using the Meta Building Blocks to create my Camera Rig. I don't think the Tracked Pose Driver is included in the Camera Rig.

        Right now my work around is to use Unity 2023.2.20f1 to test my project using the Quest 3 and pass-through in when starting Play Mode.

        Unity 6 with the same project file has the head tracking stuck and seems that the Passthrough Building Block is also not working.