Forum Discussion
Nviro28
2 years agoHonored Guest
Meta XR ControllerHands Locomotion
I am looking to upgrade my project from the XR Interaction Toolkit to Meta XR Interaction SDK. After going through the sample scenes and trying every iteration I can think of, I can't get a version of the ControllerHands to work with the locomotion system. The Sample locomotion scene enables the use of either controllers or hands, but I am trying to get a version where the player is using the controllers but the hands are being shown in the game. Does anyone know how to do this?
Thanks.
1 Reply
Replies have been turned off for this discussion
- LucaMefistoMeta Employee
Use the Controller's version of the Locomotion prefab. You might not have a ControllerDataSource in your rig, if so add it, and wire it to the Locomotion prefab (probably using ControllerRef).
Alternatively you can just add a Controller prefab, and remove the Controller visuals. And attach to it all the Interactors you want to use with a controller.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 5 months ago