Forum Discussion
neonoodle
9 months agoExplorer
Meta XR SDK broken between 74 - 77
It looks like the Unity play mode linking to headset is broken as of SDK 74 almost 6 months ago. I've been trying to get a new project going with all of the latest versioning - SDK 77, Unity 6000.1.1...
neonoodle
9 months agoExplorer
So since v72 is the last version where the headset actually connects in play mode, I've rolled back to that and trying to get the controller tracking and hands to work to no avail. When I press play, I get 1000 warning messages of this:
[OVRPlugin] [XRCMD][failure] [XR_ERROR_HANDLE_INVALID]: xrGetHandMeshFB(handTracker, &xrMesh), arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.cpp:9797 (arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.h:348)
UnityEngine.Debug:LogWarning (object)
OVRManager:OVRPluginLogCallback (OVRPlugin/LogLevel,intptr,int) (at ./Library/PackageCache/com.meta.xr.sdk.core@72.0.0/Scripts/OVRManager.cs:2130)
OVRPlugin:GetMesh (OVRPlugin/MeshType,OVRPlugin/Mesh&) (at ./Library/PackageCache/com.meta.xr.sdk.core@72.0.0/Scripts/OVRPlugin.cs:9477)
OVRMesh:Initialize (OVRMesh/MeshType) (at ./Library/PackageCache/com.meta.xr.sdk.core@72.0.0/Scripts/Util/OVRMesh.cs:140)
OVRMesh:Awake () (at ./Library/PackageCache/com.meta.xr.sdk.core@72.0.0/Scripts/Util/OVRMesh.cs:102)
I tried both Oculus and OpenXR plugins, and I tried using the Building Block Camera and Viertual Hands/Controller Tracking blocks, and I've also tried opening the Interactables SDK scene (ComprehensiveRigExamples) and same issue.
I've also tried using Unity 6000.1.1f13, 6000.1, and even 2022.3.62f1
Where do I go from here? If I use the latest 77 I can't play in editor making iteration time practically impossible with 16 minute builds to test anything, and if I use 72, I don't have interactions.
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