Forum Discussion
kamend
9 months agoExplorer
Meta XR Simulator in v74 does not work with Synthetic Environments in Editor
Using Unity 6.0.41 and the latest v74 version of the Meta SDK, when I launch a Scene with some kind of a feature that needs synthetic room environments, the Simulator runs,but it is blocked and non-interactive, because the synth_env_server that runs with it just goes into a infinite loading loop.
What I noticed is that the problem comes when synth_env_server_extra_rooms.app is started with "-batchmode" argument added, if I go and try to start it manually without the "-batchmode" argument it seems to start fine.
Is there way to modify the default behaviour of the Xr Simulator in the Editor to start without -batchmode?
Ignore everything above, the problem was that the Tracking Origin Type was set to Floor, it needs to be Stage in order for the Simulator to work properly.
5 Replies
Replies have been turned off for this discussion
- kamendExplorer
It seems that even without "-batchmode", the Simulator just freezes when the synth_env_server is running?
- kamendExplorer
Ignore everything above, the problem was that the Tracking Origin Type was set to Floor, it needs to be Stage in order for the Simulator to work properly.
- groknHonored Guest
Worked for me too, extreme stuttering and stalling in the Link mode has been getting worse for days. Looks like the simulator is constantly making new rooms while the experience is in progress. Changing this made it settle down and just create (far too many) at start up.
- t.u.659372Explorer
I was facing the same issue and spent a whole day struggling to solve it and ended up finding this post. I really appreciate it!!
- uDezimiroProtege
it didn't help..
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 years ago