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SvenViking
11 years agoExpert Protege
Mobile/VertexLit shaders broken with Unity 5.2.2 + Lollipop
The built-in "Mobile/VertexLit" and "Mobile/Cutout/VertexLit" shaders work differently in different circumstances on the Note 4 N910G (I don't have an S6 to check) :
Unity 5.0.2p2, GLES2, Android 4.4.4: Shaders work normally in editor and on device.
Unity 5.0.2p2, GLES2, Android 5.1.1: Shaders work normally in editor and on device.
Unity 5.2.2p1, GLES3, Android 4.4.4: Shaders work normally in editor and on device.
Unity 5.2.2p1, GLES3, Android 5.1.1: Shaders work normally in editor, but are extremely dark on device.
(This is with non-static objects using a single realtime light.)
Unity 5.0.2p2, GLES2, Android 4.4.4: Shaders work normally in editor and on device.
Unity 5.0.2p2, GLES2, Android 5.1.1: Shaders work normally in editor and on device.
Unity 5.2.2p1, GLES3, Android 4.4.4: Shaders work normally in editor and on device.
Unity 5.2.2p1, GLES3, Android 5.1.1: Shaders work normally in editor, but are extremely dark on device.
(This is with non-static objects using a single realtime light.)
2 Replies
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- SvenVikingExpert ProtegeSent a bug report to Unity (case 740626) in case that helps.
- SvenVikingExpert ProtegeThis problem remains in 5.2.2p2, and I see that it affects the "Legacy Shaders/VertexLit" shaders as well as the mobile versions.
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