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Gruguir
10 years agoMember
Monoscopic background with render texture ?
I can't find information on how to achieve monoscopic background with RT applied to a quad. I was able to do it without trouble some time ago then something went wrong. No matter what it try i get wei...
vrdaveb
10 years agoOculus Staff
Background monoscopic rendering is fairly tricky due to the difference in head pose between the mono pass and the stereo pass. You can see an example in the "Mono Optimization" scene of our Sample Framework at https://developer.oculus.com/downloads/game-engines/1.3.0/Oculus_Sample_Framework_for_Unity_5_Project. We are working on first-class support for this technique inside of Unity, but there isn't a firm ETA yet.
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