Forum Discussion
Gruguir
10 years agoMember
Monoscopic background with render texture ?
I can't find information on how to achieve monoscopic background with RT applied to a quad. I was able to do it without trouble some time ago then something went wrong. No matter what it try i get wei...
Fulby
10 years agoHeroic Explorer
Does the difference in head pose matter is the mono camera is rendered with a near clip plane of 1000 Unity units (standard OVR scale so 1 unit = 1m)?
I tried this and the background looked to be in the right place but I had problems with 'gaps' opening up between the near cam's far plane and render texture billboard around the edges of the screen (but not the middle). I switched to having a near OVRCameraRig and and far OVRCameraRig (the far one only rendering a few layers) but the render texture method should be more efficient?
I tried this and the background looked to be in the right place but I had problems with 'gaps' opening up between the near cam's far plane and render texture billboard around the edges of the screen (but not the middle). I switched to having a near OVRCameraRig and and far OVRCameraRig (the far one only rendering a few layers) but the render texture method should be more efficient?
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