Forum Discussion
Gruguir
10 years agoMember
Monoscopic background with render texture ?
I can't find information on how to achieve monoscopic background with RT applied to a quad. I was able to do it without trouble some time ago then something went wrong. No matter what it try i get wei...
Fulby
10 years agoHeroic Explorer
Thanks vrdaveb. The image was correct in the XY plane and my far clip plane for the normal cam was 1000m. I had to overlap the planes slightly to avoid a halo effect on steep triangles (possibly my render texture was too low res).
What it looked like was that the far plane of the normal cam and near plane of the background diverged towards the edge of the view but matched up in the centre. I think it only happened on the Gear, not when testing on the PC (monitor, not Rift). I don't understand how that could happen - I could have had the head pose for the background wrong if that would explain it. I switched to the dual camera rig method a while ago so can't check. Not critical, just wondered if this was a common error with a known change to correct it.
What it looked like was that the far plane of the normal cam and near plane of the background diverged towards the edge of the view but matched up in the centre. I think it only happened on the Gear, not when testing on the PC (monitor, not Rift). I don't understand how that could happen - I could have had the head pose for the background wrong if that would explain it. I switched to the dual camera rig method a while ago so can't check. Not critical, just wondered if this was a common error with a known change to correct it.
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