Forum Discussion
Gruguir
10 years agoMember
Monoscopic background with render texture ?
I can't find information on how to achieve monoscopic background with RT applied to a quad. I was able to do it without trouble some time ago then something went wrong. No matter what it try i get wei...
vrdaveb
10 years agoOculus Staff
the far plane of the normal cam and near plane of the background diverged towards the edge of the view but matched up in the centre
That sounds like an issue with your projection matrix. Unity renders with a symmetric frustum, so your left, right, and center cameras should all use the same FOV. Only the near and far clip planes should be different. And the position of the center eye should be the average of the left and right eyes and all 3 should have the same rotation.
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