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NFTZ
3 years agoHonored Guest
Move, Scale, and Rotate player with grip buttons ONLY (Used in games like Demeo, Spacefolk City)
Can someone please help? I'm building a VR game with Unity and trying to implement the same type of player controller (Using ONLY the grip buttons to grab the "air" to move, rotate, and scale the pla...
kavanavak
3 years agoExpert Protege
Hi, I built a similar system for unreal and had to do a ton of looking up different ways. Doesn't directly help you with Unity but some of the references might.
https://github.com/KavanBahrami/UE_VR_Locomotion_GripToMoveRotateScale
I reference the oculus sample that kind of shows this effect (grip drag) - also, you can find the public repos for https://openbrush.app/ the open-source tilt brush, I believe they use this effect and it's unity based.
Feel free to ask any questions.
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