Forum Discussion
Anonymous
3 years agoMoving issues on Appliction Spacewarp
Using the application Spacewarp for oculus quest 2 is causing a "vibrating" on the hands when moving.
I put the custom hand prefab on the hands anchor and when i move the controllers, the hands doesnt seems to follow the "correct" movement. When i turn off the Application spacewarp everything works fine.
I put the custom hand prefab on the hands anchor and when i move the controllers, the hands doesnt seems to follow the "correct" movement. When i turn off the Application spacewarp everything works fine.
I think it is cause because of the AI of ASW trying to calculate the next position of the hands in the frame but it does it wrong. Any way to solve it?
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- MetaStoreHelpCommunity Manager
Hi there, lets see what we can do about this for you. We know how this situation could be dampening your Oculus experience. We'd like you to look into this article on the developer support page HERE, the article contains information on how it works, and all the specifications needed to operate it properly. We also would recommend that you submit a support ticket on the developers support page here, and when submitting your ticket please place as much information inside the ticket as possible. This will assist the agent in specifying your issue, and get you back gaming.
- Anonymous
Ok i already submit a ticket, but any chance i could get a reply here? I've seen the problem it's probably the Motion vectors and maybe the AI is miscalculating the next position of the hands making it "shake". But I just put the custom hand prefab on the OVRCameraRig provided by oculus on a scene on Unity. Didn't make any script or anything. And the hands are making this shake effect.
- Anonymous
I was able to record the issue. As you can see in the video the scene start with the AppSW off, then turn it on and the elements near to the camera start shaking.
- maneeshmaddaliHonored Guest
Is this issue fixed?
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