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Anonymous's avatar
Anonymous
3 years ago

Moving issues on Appliction Spacewarp

Using the application Spacewarp for oculus quest 2 is causing a "vibrating" on the hands when moving.
I put the custom hand prefab on the hands anchor and when i move the controllers, the hands doesnt seems to follow the "correct" movement. When i turn off the Application spacewarp everything works fine. 
I think it is cause because of the AI of ASW trying to calculate the next position of the hands in the frame but it does it wrong. Any way to solve it?

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  • MetaStoreHelp's avatar
    MetaStoreHelp
    Community Manager

    Hi there, lets see what we can do about this for you. We know how this situation could be dampening your Oculus experience.  We'd like you to look into this article on the developer support page HERE, the article contains information on how it works, and all the specifications needed to operate it properly. We also would recommend that you submit a support ticket on the developers support page here, and when submitting your ticket please place as much information inside the ticket as possible. This will assist the agent in specifying your issue, and get you back gaming. 

    • Anonymous's avatar
      Anonymous

      Ok i already submit a ticket, but any chance i could get a reply here? I've seen the problem it's probably the Motion vectors and maybe the AI is miscalculating the next position of the hands making it "shake". But I just put the custom hand prefab on the OVRCameraRig provided by oculus on a scene on Unity. Didn't make any script or anything. And the hands are making this shake effect.