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rubyleehs's avatar
rubyleehs
Honored Guest
6 months ago

MQPro Controller Tracking turning OFF when kept somewhat still + Bug with InputTrackingState

When a Meta Quest Pro Controller is kept relatively still (even if your hand is shaky!), the tracking gets disabled until a couple of moments after a large movement.
I have disabled auto-switching to hand.

The biggest issue is that during this time, InputTrackingState/InputActionProperty flag isn't appropriately set to show that tracking is invalid. This applies to both:

`UnityEngine.InputSystem.XR.TrackedPoseDriver.trackingStateInput` and `UnityEngine.XR.Interaction.Toolkit.currentControllerState.inputTrackingState`

So, how do I prevent the controller tracking randomly turning off
OR how do i detect when it turn off??

 

4 Replies

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  • I can cause it to happen even if I have my fingers on the controller's capacitive sensors, but not when a button is held down.

    • MetaStoreHelp's avatar
      MetaStoreHelp
      Community Manager

      Hello, rubyleehs!

      We came across this post and we saw that you are having issues with tracking of your controller. We would like to have a more indepth view of your situation, please, send us a private message by clicking on our profile picture or by clicking on the following link: https://www.meta.com/help/support/

       

      Many thanks for letting us know about your situation, we will be looking forward to seeing you in our PMs!

    • MetaStoreHelp's avatar
      MetaStoreHelp
      Community Manager

      Hello there rubyleehs, we just want to check if you still need any further support regarding the controller tracking issues and we look forward to your reply! Thank you in advance for your cooperation and understanding!