Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
saibo713's avatar
saibo713
Explorer
2 years ago
Solved

MRUK couldn't load any scene data.

After i update the headset system to V65,I find I can't load scene data using MRUK. I tried the building block room mesh and the scene was successfully loaded, so it's not a linking problem. The warning message:


MRUK couldn't load any scene data. Scene capture does not work over Link or XR Sim.
If using Link please capture a scene with the HMD in standalone mode, then access the scene model over Link.
If a scene model has already been captured, make sure the spatial data feature has been enabled in Meta Quest Link (Settings > Beta > Spatial Data over Meta Quest Link).
If using XR Sim, make sure you have a synthetic environment loaded that has scene data associated with it.
UnityEngine.Debug:LogWarning (object)
Meta.XR.MRUtilityKit.MRUK/<LoadSceneFromDevice>d__60:MoveNext () (at Library/PackageCache/com.meta.xr.mrutilitykit@65.0.0/Core/Scripts/MRUK.cs:576)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Meta.XR.MRUtilityKit.MRUK/LoadDeviceResult>:Start<Meta.XR.MRUtilityKit.MRUK/<LoadSceneFromDevice>d__60> (Meta.XR.MRUtilityKit.MRUK/<LoadSceneFromDevice>d__60&)
Meta.XR.MRUtilityKit.MRUK:LoadSceneFromDevice (OVRAnchor/FetchOptions,bool)
Meta.XR.MRUtilityKit.MRUK/<LoadSceneFromDevice>d__59:MoveNext () (at Library/PackageCache/com.meta.xr.mrutilitykit@65.0.0/Core/Scripts/MRUK.cs:552)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Meta.XR.MRUtilityKit.MRUK/LoadDeviceResult>:Start<Meta.XR.MRUtilityKit.MRUK/<LoadSceneFromDevice>d__59> (Meta.XR.MRUtilityKit.MRUK/<LoadSceneFromDevice>d__59&)
Meta.XR.MRUtilityKit.MRUK:LoadSceneFromDevice (bool)
Meta.XR.MRUtilityKit.MRUK/<LoadScene>d__56:MoveNext () (at Library/PackageCache/com.meta.xr.mrutilitykit@65.0.0/Core/Scripts/MRUK.cs:461)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Meta.XR.MRUtilityKit.MRUK/<LoadScene>d__56> (Meta.XR.MRUtilityKit.MRUK/<LoadScene>d__56&)
Meta.XR.MRUtilityKit.MRUK:LoadScene (Meta.XR.MRUtilityKit.MRUK/SceneDataSource)
Meta.XR.MRUtilityKit.MRUK:Awake () (at Library/PackageCache/com.meta.xr.mrutilitykit@65.0.0/Core/Scripts/MRUK.cs:375)

Any thoughts or help would be greatly appreciated!

  • I changed the MRUK package to v64 and the problem is solved. I don't know why...

5 Replies

Replies have been turned off for this discussion
  • I changed the MRUK package to v64 and the problem is solved. I don't know why...

    • lightonboy's avatar
      lightonboy
      Honored Guest

      It's not easy to go down because of the network function of version 65... I hope it's fixed quickly.

  • My guess is, that they changed the permissions for the MRUK in v65 to make it even harder for developers to develop in mixed reality and test it directly in Unity. Because why would you want to have it easy for developers, right, Meta? Don't want anybody to figure out how to access any of the camera data, right?

    • lightonboy's avatar
      lightonboy
      Honored Guest

      Iknow, right. It's been almost a month. When will it be fixed?