Forum Discussion
robk.spacialxr
2 years agoHonored Guest
"MRUK couldn't load any scene data" in SDK v65
- I'm using Unity version 2022.3.29f.
- My Meta Quest Link has "Spatial Data over Meta Quest Link" set to true.
- Using SDK v64, I was/am able to load scene data in editor.
- Using SDK v65, I am not able to load scene data in editor and receive the standard error:
"MRUK couldn't load any scene data. Scene capture does not work over Link or XR Sim.
If using Link please capture a scene with the HMD in standalone mode, then access the scene model over Link.
If a scene model has already been captured, make sure the spatial data feature has been enabled in Meta Quest Link (Settings > Beta > Spatial Data over Meta Quest Link).
If using XR Sim, make sure you have a synthetic environment loaded that has scene data associated with it."
5 Replies
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- stevenlintonProtege
We also have this issue on 2/3 of our machines. Any luck finding a solution?
- robk.spacialxrHonored Guest
Sadly, no. We're 3/3 on our machines. I'm surprised it works for 1 of your machines at all. Maybe there's a clue there?
I had hoped someone from Meta might answer this...
- saibo713Explorer
same. I have to change the SDK back to v64(in the unity package manager), and things went back to normal.
- gillesnovelabPartner
same happened to me today, but it was working fine before.
workaround solution :
-in your headset remove all spatial data (parameters > physical space > space configuration )and redefine your room again with walls and furnitures.
works after that.
sidenote : this usually happens when the headset loose the guardian and you have to redefine it. - JohnTomorrowHonored Guest
All of a sudden I am experiencing this error in my project. I am on v74. The link settings are configured. Resetting the physical space and regenerating doesn't work. Anyone else experiencing this? Seems there was an update to the headset which broke things but I cannot be certain.
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