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Squashi11
1 year agoStart Partner
MRUK Scene Navigation for All rooms
I am building a game the leverages navmesh in multiple rooms but no matter how many things I change the SDK doesn’t seems to generate more than 1 room navmesh at the same time. The Scene Navigati...
BogomilPetrov
1 year agoProtege
Hey mate,
I'm having the exact same problem with the same things.
Unity Meta SDK v67.
-All the (Building Block) Find Spawn Location objects spawn in ALL rooms. Same as all the other official scripts.
-The Nav Mesh Example scene runs fine in 1 room. With the same setting you mentioned it only spawns in 1 single room.
- The "All Rooms" Option seems to do nothing, Maybe it does generate meshes in all rooms but the Agents cant access those.
+I tried setting the Scene Obstacles to not include Doors and Invisible walls but its all the same.
Note: To build the next evolution of Mixed Reality we require robust tools. Myself and other developers are already pushing everything forward but even the officially announced and supported tools don't work.
Any chance you can pass this on to someone deep in Meta or Unity neurodivrgent MetaStoreHelp
Squashi11
1 year agoStart Partner
hey . thanks for the reply. Yep as you described, its the same problem. I tried making a script that shuffles through every room and builds navmesh for it but it always crashes or freezes the application. So for now , meta SDK is no good for us 😄
- BogomilPetrov1 year agoProtege
Yep. I had sincerely hoped you had found something in the time from when you posted this to when I replied.
I think they're nearly there with it. Their other Building Blocks work flawlessly. There must be a reason this is just an example and not a building block.
I'll dig through the scripts in the Nav Mesh example and try to extract just the code that bakes the navmesh and triangulates it.
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