Forum Discussion
sree_g
4 years agoHonored Guest
MSAA not working with Quest and URP
I've been struggling the past few days trying to figure out why MSAA shouldn't be working on Oculus Quest when using URP (it works fine in editor though). I've tried different solutions
My current setup
Unity 2020.3.8f1 (64-bit)
URP 10.5.1
OculusIntegration v29
OVRManager:
Use Recommended MSAA off.
Same camera settings as below.
4 Replies
Replies have been turned off for this discussion
- locksleyuHonored Guest
Did you ever resolve this? I am having the same issue.
- monkeybarrelDevExplorer
You have to change the camera anti-aliasing to MSAA as well.
I don't remember if Post Processing must be on too, I think not.- locksleyuHonored Guest
Thanks for the response. I tried changing the camera anti-aliasing to MSAA, but that didn't work either. It slows down my FPS but everything is still jaggy.
I found this thread: Fixed foveated rendering on Oculus Quest not working | Page 2 - Unity Forum
It says a workaround script is running, but I tried that and it doesn't help. Not sure if I added it correctly though.
Did you need a script like that?
- monkeybarrelDevExplorer
Nope, in my case it just works, it drops the fps alot too so I'm just using FXAA for now.
Try updating the integration package maybe?
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 5 days ago
- 1 year ago