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sree_g's avatar
sree_g
Honored Guest
4 years ago

MSAA not working with Quest and URP

I've been struggling the past few days trying to figure out why MSAA shouldn't be working on Oculus Quest when using URP (it works fine in editor though). I've tried different solutions
My current setup
Unity 2020.3.8f1 (64-bit)
URP 10.5.1
OculusIntegration v29

OVRManager:
Use Recommended MSAA off.
Same camera settings as below.

4 Replies

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  • You have to change the camera anti-aliasing to MSAA as well.
    I don't remember if Post Processing must be on too, I think not.

      • monkeybarrelDev's avatar
        monkeybarrelDev
        Explorer

        Nope, in my case it just works, it drops the fps alot too so I'm just using FXAA for now.
        Try updating the integration package maybe?