Forum Discussion
sree_g
4 years agoHonored Guest
MSAA not working with Quest and URP
I've been struggling the past few days trying to figure out why MSAA shouldn't be working on Oculus Quest when using URP (it works fine in editor though). I've tried different solutions My current s...
monkeybarrelDev
4 years agoExplorer
You have to change the camera anti-aliasing to MSAA as well.
I don't remember if Post Processing must be on too, I think not.
locksleyu
4 years agoHonored Guest
Thanks for the response. I tried changing the camera anti-aliasing to MSAA, but that didn't work either. It slows down my FPS but everything is still jaggy.
I found this thread: Fixed foveated rendering on Oculus Quest not working | Page 2 - Unity Forum
It says a workaround script is running, but I tried that and it doesn't help. Not sure if I added it correctly though.
Did you need a script like that?
- monkeybarrelDev4 years agoExplorer
Nope, in my case it just works, it drops the fps alot too so I'm just using FXAA for now.
Try updating the integration package maybe?
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