Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
PaoloMetagate's avatar
1 year ago

Multipayer Development

Hello everyone, I am working on developing a local multiplayer game on Quest 3, I decided to use Photon PUN because of its simplicity but I am having difficulties in joining photon components with Meta XR components: in the specific case Photon Transform view and Grabbable.
if I take an object in my hand thanks to Meta's Grabbable component the transform view does not take it accurately.

Do you have any suggestions? thanks

2 Replies

Replies have been turned off for this discussion
  • One initial suggestion is to consider utilizing photon fusion over photon pun. Photon fusion offers more resources, and implementing multiplayer functionality is easier. Additionally, when you mentioned that 'transform view does not take it accurately,' are you referring to its positioning being distant from the hand or is it exhibiting some jiggling behavior?

    • PaoloMetagate's avatar
      PaoloMetagate
      Explorer

      Hi mate, thanks for your advice, I did consider photon fusion but i tought that using PUN would be more easier.

      As you said i was referring to the position being distant  from the hand.