Forum Discussion
JetpackGames
8 years agoExplorer
Multiplayer Development: Rooms + separate networking library?
So I'd like to develop a multiplayer game for Oculus Home and use whatever networking library I want... but still allow users to invite each other based on their Oculus friends list. As far as I can tell from digging into the docs, the only way to tap into that social functionality of the platform is via the "Rooms" component of the platform SDK. Is that correct? Is it common practice to basically, upon creating a multiplayer session with my networking library of choice, also create a "room" via the platform SDK and store the connection information to the game session to the room data store?
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