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Anonymous
9 years agoMultiplayer with OVRPlayerController prefab and center eye issue
Hi! I'm trying to make a multiplayer application using Unity 5.4.1p1 with Oculus 1.10.0.308075. Using Unet for network management and use OVRPlayerController prefab as spawn info > player prefab. Pro...
8 years ago
Hi!
Can you halp me in next question ?
Can you halp me in next question ?
I have an element that should always be displayed in front of me (you can see on the screenshots). I created it in world space and added to it a separate chamber which renders it only.
For a player I use OVRCamrig. But
it rotate the camera, which is located in a separate object. How do I lock the camera is not in OVRCamrig?
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