Forum Discussion
CoreySauve
12 years agoExplorer
multiple camera setups at different depths?
Hi, I'm converting a prototype I've been working on to work with the rift. It's an FPS game that uses 3 cameras at different depths: 1 for the game world at depth 0, 1 for the player's hands and item...
drash
12 years agoHeroic Explorer
You might want to take a look at this thread. Sounds like Oculus is considering making an update to the Unity integration to allow you to toggle the lens distortion on/off for each OVRCamera. A new SDK update just came out a few hours ago, but I'm not sure if this change made it in there or not.
EDIT: Yep the new SDK update has this:
EDIT: Yep the new SDK update has this:
LensCorrection: When set, Lens correction pass will be turned on.
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