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lanerobertlane's avatar
lanerobertlane
Honored Guest
12 years ago

Multiple Viewport trouble

I have a project that uses 2 viewports that take up 50% of the screen each. The Oculus viewport was the first half and another camera was the 2nd. This worked fine in the old SDK 0.3.2 , but in the 0.4.1 beta the second viewport is hidden.

http://i.stack.imgur.com/QdWlM.jpg - This is a mock up of how it looked in 3.2 (but mirrored, oculus was on the left).

The none oculus viewport can be seen when resizing the window (hides the oculus viewport) which first made me think it was rendering behind something, but I changed the depth of the 2nd viewport and nothing changed.

I'm assuming there's something in the new SDK that is either drawing the black box over the other viewport or clearing it from being rendered. Does anyone know what it is, or how to work around it?

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