Forum Discussion
Avelle1986
10 years agoExplorer
Must call get_signature first
Hello, In Unity editor Leaderboard works fine, but in the build I have error: Must call get_signature first. P.S. In OculusPlatformSettings I had my generated Oculus User token.
brian_jew
10 years agoExpert Protege
Hi Avelle1986,
in the build, it'll be getting the user from the Oculus software. Oculus will check to see if you are entitled to the app, if so, it'll give the app the user access token. It sounds like currently you aren't entitled to the app. Could you check to see if you have done the following?
You can also see our docs here about entitlements: https://developer.oculus.com/documentation/platform/latest/tasks/dg-view-devs/
in the build, it'll be getting the user from the Oculus software. Oculus will check to see if you are entitled to the app, if so, it'll give the app the user access token. It sounds like currently you aren't entitled to the app. Could you check to see if you have done the following?
- https://dashboard.oculus.com/application/<app_id>/build Add a zip file with an executable file instead it to the dashboard. You can take the unity build, zip it up and add it there.
- Add yourself to "subscribed user" to your app in the dashboard. You should be able to see your own app show up in your Library under "Not Installed" on Oculus
- Install it, through the library. That'll let Oculus know that this machine has the app.
You can also see our docs here about entitlements: https://developer.oculus.com/documentation/platform/latest/tasks/dg-view-devs/
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