Forum Discussion
rhillCampfire
10 years agoProtege
Neck disappeared on Gear?
My neck disappeared on GearVR, and I'm not sure why. I didn't change any settings on the OVR Manager recently. I first noticed that what used to be a great position is now a little bit too low, and...
vrdaveb
10 years agoOculus Staff
Sorry about that. In the current version of Unity, OVRManager.usePositionTracking disables ALL positional updates to the eye cameras. The intent is to let you put static stereo content such as a 360 stereo video sphere around each camera and make it appear only to that camera, using Camera.targetEye. Next month, we plan to fix the quirkiness here and add a separate toggle for the left-right eye disparity, so at least you can independently disable head translation and binocular parallax.
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