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drash
13 years agoHeroic Explorer
New stuff in SDK 0.2.1
From the release notes in the Unity integration for 0.2.1 of the SDK:
Many thanks to Oculus (especially Peter) for this update!
What's new in V0.2.1
--------------------
Added functions in OVRCameraController to get orientation of tracker
(GetCameraOrientationEulerAngles and GetCameraOrientation)
Exposed the following members in OVRCameraController:
PredictionOn
CallInPreRender
WireMode
LensCorrection
Chromatic
(please read Unity Integration Guide for usage of the above)
64-bit Windows build supported
MacOS support
Deferred rendering shadow fix
Chromatic Abberation fix in lens warp shader
Fixed projection center to lens distortion center, decoupling IPD from projection center
Bug fixes and code refactoring
Many thanks to Oculus (especially Peter) for this update!
3 Replies
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- renderingpipeliHonored GuestThe Mac demo seems to run fine with >= 60FPS on a HD4000 :-)
(I have no Rift to rest it yet :-( ) - stratrascalHonored GuestDid we get a fix for Live Video Input?
- fschulzeHonored Guest
MacOS support
I'm really glad I bought a beefy new PC for this stuff. My 2008 MacBook Pro just doesn't cut it and a new one would have cost at least 2.5x as much and would have still been less powerful. I'm still really happy with it as my normal work machine, but for gaming the PC is so much better.Chromatic Aberration fix in lens warp shader
Wow, this makes a huge difference!Fixed projection center to lens distortion center, decoupling IPD from projection center
Not sure I really notice this, I guess I would have to be able to switch it in the demo to see. Overall the new demo feels much better though!
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