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Anonymous
11 years agoNew Unity UI + OVR Look-Based Input HOWTO
LookInputModule.jpg Edit6: version 5 of example project/code: https://www.dropbox.com/s/g8ptl7w9xdewp ... 5.zip?dl=0 Version removed old Oculus integration and uses Native VR support + 0.1.2 util...
Anonymous
11 years agoSorry I haven't tried an input field yet. I'll try that in a minute. There may be something special that needs to happen with keyboard input focus that my basic example doesn't do. I'm only using Submit and Select events in the example code. There are many others to experiment with.
Maybe add the standalone input module back to the Event System object and re-enable? They should be able to work together.
BTW - if you use "Fire1" as the submit button and you haven't changed the Unity default input settings, both mouse click and gamepad button 0 (A on xbox controller) will click buttons, select sliders, etc.
ccs
Maybe add the standalone input module back to the Event System object and re-enable? They should be able to work together.
BTW - if you use "Fire1" as the submit button and you haven't changed the Unity default input settings, both mouse click and gamepad button 0 (A on xbox controller) will click buttons, select sliders, etc.
ccs
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