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Anonymous
11 years agoNew Unity UI + OVR Look-Based Input HOWTO
LookInputModule.jpg Edit6: version 5 of example project/code: https://www.dropbox.com/s/g8ptl7w9xdewp ... 5.zip?dl=0 Version removed old Oculus integration and uses Native VR support + 0.1.2 util...
Anonymous
11 years agoI fixed a minor bug in the code I posted. It has been corrected in the original post:
Was:
Is now:
I can't seem to get the InputField to work either. It responds to the submit action and the cursor starts blinking so I know it is activating, but the keyboard input is not getting picked up to change the text.
Was:
if (newPressed != null) {
eventSystem.SetSelectedGameObject(go);
}
Is now:
if (newPressed != null) {
eventSystem.SetSelectedGameObject(newPressed);
}
I can't seem to get the InputField to work either. It responds to the submit action and the cursor starts blinking so I know it is activating, but the keyboard input is not getting picked up to change the text.
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