Forum Discussion
ThomasWagner
11 years agoHonored Guest
No Time Warping in Unity for Win and Mac?
Sorry, I've been searching these forums and the web all day, and actually I can't imagine that this is true, but - could it be that Unity does not support Time Warping for the Oculus Rift on Windows a...
drash
11 years agoHeroic Explorer
Gear VR has async timewarp, but desktop does not (yet). Timewarp by itself just reprojects the view just before rendering to improve headtracking latency. Async timewarp requires multi-threaded rendering and will reproject the last-renderered frame if the new one isn't quite ready yet, and this gives you the silky smooth headtracking even if there are frame drops and things like that (assuming async timewarp still has some GPU time available to do its thing).
As far as I know, async timewarp is missing on the desktop because there are complications in setting up scheduling interruptions of the graphics pipeline -- and last I heard Oculus was working with GPU and OS manufacturers behind the scenes to make sure that there is good support for this sort of thing in the future.
As far as I know, async timewarp is missing on the desktop because there are complications in setting up scheduling interruptions of the graphics pipeline -- and last I heard Oculus was working with GPU and OS manufacturers behind the scenes to make sure that there is good support for this sort of thing in the future.
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