Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
shaddy234's avatar
shaddy234
Honored Guest
11 years ago

No UI after putting in the prefeb camera Help please

Guys i am very new to working with unity and the oculus.
I made a game in untity 4 and its working fine now but we want to input the oculus rift.
When i chance the camera to the oculus camera the UI dissapears and i have no idea how to show it.

I hope someone can help me with it i will link the file so you guys could look into it.
The game is a kind of temple run what i created when i import the prefab camera of the oculus only as camera not te object. For the camera head only i have created a head on the 3rd character and there will be the oculus cam on.
the tutorial i used is on this site http://www.thegamecontriver.com/2014/06/subway-surfers-temple-run-like-game-setting-up-the-world.html

In the file u will see 2 scene's one is it with the oculus cam aka Templerun_Oculus and the other one is the normal without it(aka Temple_Run) you can see that the one with the oculus the ui just dissapears for some kind of a reason.

how can i get the ui to be seen on the oculus cam?

The file from my school server account:(unity with the cam and scene's)
http://athena.fhict.nl/users/i315782/Temple_Run.rar

Greetings and much thanks already for looking into it! :)

3 Replies

Replies have been turned off for this discussion
  • Without having downloaded or checked out the project...

    I would recommend attaching a GUI layer component to each of the Rift's cameras, and ensure that all GUI gameobjects in your scene are in a layer that is not culled by the cameras.
  • "Soverance" wrote:
    Without having downloaded or checked out the project...

    I would recommend attaching a GUI layer component to each of the Rift's cameras, and ensure that all GUI gameobjects in your scene are in a layer that is not culled by the cameras.


    I have tried it but it does not work i dont know how to get the layers in one object and the camera not to cull it because i dont see something that enable's the culling in the code or somthing like that.
  • I have made the countdown of the text working from 3 to 1 and than go. thanks to your advice but now the biggest problem is that i want the GUI menu to show and its in the code of a gameobject that is empty that uses the UnityGui
    how do i get that fixed?

    Again thanks for that part already !