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molton
11 years agoExplorer
Non-linear Animation from Blender in Unity
Hello. I recently converted the bird model in my project from a bunch of different pieces animated with legacy keyframe animation in Unity into a single skinned mesh renderer that is all rigged up and...
molton
11 years agoExplorer
I think I figured out what I was doing wrong, I was trying to use the Animation component that worked with the legacy animations, but I found some good tutorials on how to use the Animator component for animations from generic rigs here
http://unity3d.com/learn/tutorials/modules/beginner/animation
and this has some good info for getting animations to work well in Unity, exporting to fbx does seem to help for this if you follow the export settings suggested in this tutorial.
http://unity3d.com/learn/tutorials/modules/beginner/animation
and this has some good info for getting animations to work well in Unity, exporting to fbx does seem to help for this if you follow the export settings suggested in this tutorial.
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