Forum Discussion
Viconthebeach
3 years agoProtege
Non Playing Character Avatar
Hi,
I'm currently trying to use Avatar SDK 2 to display different NPC avatars preset to the player so he can quickly choose a skin before to enter the game.
I need the 3rd person NPC Avatars to rest in a custom pose, so I did successfully implemented the custom hand pose and wrist offset, it works fine in the editor, but at runtime the NPC wrists are tracking the player hands as soon as the tracking context is set to animate the 1st person avatar.
Question 1: Is bodytracking behavior required to set custom wrist position? I mean, does the avatars always have to use tracking behavior for them to be in a specific pose?
Question 2: If the answer is yes, how to implement custom fake tracking inputs that will not be overrided by the tracking inputs used by the actual 1st person Avatar?
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