Forum Discussion
robotloveskitty
11 years agoHonored Guest
NonVR windowed + Direct\Extended VR mode in the same build?
Our game Legend of Dungeon has an awesome VR mode... but it's a serious pain to use. I am using sdk 0.4.4 Every time I go to build the project, something in the OVR sdk resets D3D11 Force Exclusiv...
vrdaveb
11 years agoOculus Staff
To run the game in VR mode, you need to enable OVRManager and have users run _DirectToRift.exe. To run in non-VR mode, disable OVRManager and have users run the plain binary. If you're using the latest version of Unity and the Oculus integration, mode switches shouldn't cause black screens or hangs if these two settings match up. It sounds like you are getting a graphics driver crash, which could happen if OVRManager was enabled when it shouldn't be. But there are a lot of reasons the game could hang in non-VR mode.
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