Forum Discussion
robotloveskitty
11 years agoHonored Guest
NonVR windowed + Direct\Extended VR mode in the same build?
Our game Legend of Dungeon has an awesome VR mode... but it's a serious pain to use. I am using sdk 0.4.4 Every time I go to build the project, something in the OVR sdk resets D3D11 Force Exclusiv...
robotloveskitty
11 years agoHonored Guest
"vrdaveb" wrote:
To run the game in VR mode, you need to enable OVRManager and have users run _DirectToRift.exe. To run in non-VR mode, disable OVRManager and have users run the plain binary.
Okay, that's what I've been doing, I was hoping the game could also run in extended mode, but it sounds like it just can't. Maybe there is some kind of hardware limitation here? But I would really like to see a single binary run extended VR and nonVR modes someday.
As for the other lockups I'll try updating graphics drivers and test on a few other machines and see what happens.
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