Forum Discussion
robotloveskitty
11 years agoHonored Guest
NonVR windowed + Direct\Extended VR mode in the same build?
Our game Legend of Dungeon has an awesome VR mode... but it's a serious pain to use. I am using sdk 0.4.4 Every time I go to build the project, something in the OVR sdk resets D3D11 Force Exclusiv...
zulman
11 years agoHonored Guest
Hi guys :)
How it can be if PlayerSettings is Editor class ?) Is it possible to switch mode in runtime (single exe for VR/Not VR) after OVRDisplay.isPresent already checked? Thank you.
If you can't upgrade, you can still write a script that disables PlayerSettings.d3d11FullscreenMode when not using VR.
How it can be if PlayerSettings is Editor class ?) Is it possible to switch mode in runtime (single exe for VR/Not VR) after OVRDisplay.isPresent already checked? Thank you.
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