Forum Discussion
silentslack
10 years agoExplorer
Not running in Build
I've tried 3 different versions of Unity: 5.3.1f1, 5.3.1p4 & 5.3.2p1 and can't get past the build starting up (warning screen on Ouclus over grey background) when the Oculus is connected.
The last log I can get to is:
<RI> Initialized touch support.
Then it just freezes up and doesn't go anywhere. If I turn my Oculus off then the game starts up fine. Is this a known problem? Making use of 5.3's multi-scene so really hope to get this running.
Any ideas on how to get to the root of the problem when I don't have any logs!?
The last log I can get to is:
<RI> Initialized touch support.
Then it just freezes up and doesn't go anywhere. If I turn my Oculus off then the game starts up fine. Is this a known problem? Making use of 5.3's multi-scene so really hope to get this running.
Any ideas on how to get to the root of the problem when I don't have any logs!?
10 Replies
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- cyberealityGrand ChampionCan you provide these log files? viewtopic.php?f=34&t=23521
Also, can you more clearly explain the problem? Game crashing, error messages, etc. - cyberealityGrand ChampionAlso, if you can send me a minimal repro project I can have engineering take a look.
- silentslackExplorerHi,
Here are the logs: https://dl.dropboxusercontent.com/u/498 ... eCrash.zip
Unity window pops up and is completely grey (no splash icon) and turns into 'Not Responding' very quickly. The oculus shows grey with warning message. It is then freezed like this until I force close.
If I turn off the Oculus the game starts up after splash in a couple of seconds.
Project is pretty large (10GB), hopefully logs will shine some light! - cyberealityGrand ChampionI'm not seeing any obvious errors there.
When you load the game, does the image show up on the headset. What headset, DK2?
Is there head-tracking? It sounds like it may just be stuck on the Health & Safety screen. Is that correct? - silentslackExplorerSo in the Oculus I see a grey background with the Health & Safety warning displayed. The warning isn't removed with keypresses, appears that the application is frozen. No way to tell if head tracking is working or not.
I'm running a DK2 with the 0.8 runtime.
Here is a link to the app: https://dl.dropboxusercontent.com/u/498 ... Builds.zip
If you run it without the Oculus on it will start. - frankiecavHonored GuestHave we found a solution to this? we are having the same issue
Thanks - cyberealityGrand Champion@frankiecav: Can you get me the log file from that machine, and also tell me which Unity version you use?
- vrdavebOculus StaffDoes it help to call OVRManager.DismissHSWDisplay() or tap on the headset? The build runs fine on my machine.
- frankiecavHonored GuestServerLog_2016-02-11_18.40.28.txt
configlog.txt
Hi @cybereality I have tried a few today : 5.3.2, 5.3.2p1, 5.3.2p2, 5.3.2p3
Thanks for your help - frankiecavHonored Guestif it help its running great in the editor
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