Forum Discussion
joeyCampbell
11 years agoHonored Guest
Not seeing dual screens within Unity
Hi - I am having some difficulties integrating the dk2 rift with unity.
I've followed the tutorials, downloaded the demo scenes and the cameras but when I go to play the games in the editor-game mode I only see one 1920x1080 screen ie no split screen.
I have unchecked the Direct 3D 11 box. I have it setup to go full screen when it plays. I have tried several different aspect settings.
I have no problem playing back any other oculus demos or games outside of Unity so I don't think its anything to do with my projector settings. I'm using Unity 4.5.3F3 and the latest Oculus SDK. I've checked online but nobody seems to have had this type of problem.
Any suggestions would be great !?
I've followed the tutorials, downloaded the demo scenes and the cameras but when I go to play the games in the editor-game mode I only see one 1920x1080 screen ie no split screen.
I have unchecked the Direct 3D 11 box. I have it setup to go full screen when it plays. I have tried several different aspect settings.
I have no problem playing back any other oculus demos or games outside of Unity so I don't think its anything to do with my projector settings. I'm using Unity 4.5.3F3 and the latest Oculus SDK. I've checked online but nobody seems to have had this type of problem.
Any suggestions would be great !?
3 Replies
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- drashHeroic ExplorerMake sure you don't have a stray camera in your scene that is rendering on top of it all. If you've got a complex scene and are having trouble looking through it all, you can type in "t:Camera" in the search bar at the top of the Hierarchy window to show all the Cameras in your scene.
On top of that, I would strongly recommend you upgrade your Unity to 4.5.5p3 or newer, as 4.5.3 is not one of the officially-supported versions. For Oculus SDK 0.4.3, only 4.5.2 and 4.5.5 were supported, and now with Oculus 0.4.4, it seems most stable on 4.5.5p3 and later as Unity made some fixes specifically for Oculus support up to that point (and maybe even more in the patch releases afterwards, I'm not sure).
Hope that helps. - joeyCampbellHonored GuestI'll update my unity patch now and check.
Thanks - joeyCampbellHonored GuestThe new unity patch sorted that problem...thanks.
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