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edwon
11 years agoProtege
NVIDIA Hairworks Integration
Just found this today https://github.com/unity3d-jp/NVIDIAHai ... ntegration
Basically, it gives you the most amazing fur / hair ever inside Unity. Tried it out and it works great for a normal game, but if you try to run it in Oculus, it only renders in one eye for some reason.
Any ideas on how to get this rendering in both eyes?
Basically, it gives you the most amazing fur / hair ever inside Unity. Tried it out and it works great for a normal game, but if you try to run it in Oculus, it only renders in one eye for some reason.
Any ideas on how to get this rendering in both eyes?
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- vrdavebOculus StaffIn theory, Hairworks should work fine with VR. UE4 has a VR-compatible integration. You may want to contact the author of this package and ask them to update it for single-camera VR in Unity (especially this script: https://github.com/unity3d-jp/NVIDIAHai ... nstance.cs). In the meantime, you should be able to get this working by making two separate Cameras, one for each eye. Follow the instructions here: viewtopic.php?t=27239.
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