Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
Mickman's avatar
Mickman
Protege
12 years ago

Occlusion Culling How to apply for O.R camera ??

How can I apply Unity4 occlusion culling to my scene when it contains two Rift cameras ?

2 Replies

Replies have been turned off for this discussion
  • drash's avatar
    drash
    Heroic Explorer
    Haven't played with Unity's occlusion culling very much, but as far as I know it shouldn't be any different for a Rift-enabled Unity app. Sure, you've got two cameras, but each camera will render the scene in order (from lowest camera "Depth" to highest), and before each camera renders, it will go through the culling process (which may or may not involve occlusion areas you've set up) as it figures out what will be rendered for that camera.
  • Thx for the reply drash,

    I am setting up occlusion areas at the moment. I am able to view them using Window>Occlusion > & checking Edit

    I then tried adding a few simply objects to scene but they still appear even when outside the occlusion area.

    I still have a lot to learn regarding setting up Occlusion culled areas. I was thinking of using LOD but this is more suited for
    swapping out objects with low Poly objects so occlusion culling should do the trick.