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federicoburch
11 years agoHonored Guest
Oculus + Leap Motion + Unity
Hello All,
We are trying to use the Oculus with Unity Pro and the Leap Motion and are currently running using the "Unity Pro VR Asset v2.2.2.2469" found here:
https://developer.leapmotion.com/downloads/unity?ref=vr
We can run the Oculus on Unity Pro, we can run the Leap Motion on unity pro, but we can not run the "Leap Motion + OVR (Oculus)Asset" which includes both, without receiving critical visual issues, and high crash rates.
The specs of our machine are: OS X Version 10.9.5 2.6 Ghz Intel Core i7 16GB 1600Mhz DDR3
Running the "Leap Motion + OVR" results in four very different visuals with four very different errors without any modification to the file when run repeatedly, and also suffers from multiple crashes when initiated.
**SET 1: *Visuals include: Blurred unresponsive Oculus View without Leap Hands**
DllNotFoundException Leap.Image.get_DistortionWidth () LeapImageRetriever.LoadDistortion (Leap.Image& image) (at Assets/LeapMotion/Scripts/LeapImageRetriever.cs:320) LeapImageRetriever.Update () (at Assets/LeapMotion/Scripts/LeapImageRetriever.cs:439)
**SET 2: *Oculus View not working, but Leap hands working with distorted viewport**
NullReferenceException: Object reference not set to an instance of an object OVRCameraRig.ConfigureCamera (OVREye eye) (at Assets/OVR/Scripts/OVRCameraRig.cs:187) OVRCameraRig.UpdateCameras () (at Assets/OVR/Scripts/OVRCameraRig.cs:116) OVRCameraRig.LateUpdate () (at Assets/OVR/Scripts/OVRCameraRig.cs:92)
**SET :3 *Oculus View and Leap hands not working AND a distorted viewport**
DllNotFoundException: ications/Unity/Unity.app/Contents/Frameworks/Mono/lib/ity.Cryptography.SHA1CryptoServiceProvider, 2): image not found Ovr.Hmd.GetFloat (System.String propertyName, Single defaultVal) (at Assets/OVR/Scripts/OvrCapi.cs:1927) OVRManager.get_profile () (at Assets/OVR/Scripts/OVRManager.cs:93) OVRPlayerController.Update () (at Assets/OVR/Scripts/Util/OVRPlayerController.cs:136)
Thank You! :D
We are trying to use the Oculus with Unity Pro and the Leap Motion and are currently running using the "Unity Pro VR Asset v2.2.2.2469" found here:
https://developer.leapmotion.com/downloads/unity?ref=vr
We can run the Oculus on Unity Pro, we can run the Leap Motion on unity pro, but we can not run the "Leap Motion + OVR (Oculus)Asset" which includes both, without receiving critical visual issues, and high crash rates.
The specs of our machine are: OS X Version 10.9.5 2.6 Ghz Intel Core i7 16GB 1600Mhz DDR3
Running the "Leap Motion + OVR" results in four very different visuals with four very different errors without any modification to the file when run repeatedly, and also suffers from multiple crashes when initiated.
**SET 1: *Visuals include: Blurred unresponsive Oculus View without Leap Hands**
DllNotFoundException Leap.Image.get_DistortionWidth () LeapImageRetriever.LoadDistortion (Leap.Image& image) (at Assets/LeapMotion/Scripts/LeapImageRetriever.cs:320) LeapImageRetriever.Update () (at Assets/LeapMotion/Scripts/LeapImageRetriever.cs:439)
**SET 2: *Oculus View not working, but Leap hands working with distorted viewport**
NullReferenceException: Object reference not set to an instance of an object OVRCameraRig.ConfigureCamera (OVREye eye) (at Assets/OVR/Scripts/OVRCameraRig.cs:187) OVRCameraRig.UpdateCameras () (at Assets/OVR/Scripts/OVRCameraRig.cs:116) OVRCameraRig.LateUpdate () (at Assets/OVR/Scripts/OVRCameraRig.cs:92)
**SET :3 *Oculus View and Leap hands not working AND a distorted viewport**
DllNotFoundException: ications/Unity/Unity.app/Contents/Frameworks/Mono/lib/ity.Cryptography.SHA1CryptoServiceProvider, 2): image not found Ovr.Hmd.GetFloat (System.String propertyName, Single defaultVal) (at Assets/OVR/Scripts/OvrCapi.cs:1927) OVRManager.get_profile () (at Assets/OVR/Scripts/OVRManager.cs:93) OVRPlayerController.Update () (at Assets/OVR/Scripts/Util/OVRPlayerController.cs:136)
Thank You! :D
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- federicoburchHonored Guest*** Leap Motion Team said this today ***
"We've actually been running into similar issues with Unity 4.6.2. It seems to be a problem with how Unity is handling plugins. They released a patch for it earlier today (4.6.2p11), but we haven't yet tested it fully.
For now, we recommend that you downgrade to 4.6.1: http://unity3d.com/unity/download/archive. " :) :)
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