Forum Discussion
cybereality
10 years agoGrand Champion
Oculus 1.3 Requires Unity 5.3.4p1 + New OVRPlugin for Unity 5
To develop for Oculus 1.3 you'll NEED to specifically be using Unity 5.3.4p1:
https://unity3d.com/unity/qa/patch-releases
You will also NEED to download the OVRPlugin separately and patch Unity:
https://developer.oculus.com/downloads/game-engines/1.3.0/OVRPlugin_for_Unity_5/
Finally, you'll have to update the Oculus Unity Utilities:
https://developer.oculus.com/downloads/game-engines/1.3.0/Oculus_Utilities_for_Unity_5/
If you have any questions, please let me know. Thanks.
https://unity3d.com/unity/qa/patch-releases
You will also NEED to download the OVRPlugin separately and patch Unity:
https://developer.oculus.com/downloads/game-engines/1.3.0/OVRPlugin_for_Unity_5/
Finally, you'll have to update the Oculus Unity Utilities:
https://developer.oculus.com/downloads/game-engines/1.3.0/Oculus_Utilities_for_Unity_5/
If you have any questions, please let me know. Thanks.
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- piggy1Honored Guest5.4.0 beta? or maybe soonish?
- kevinsevenHonored Guest5.4.0b8 seems to work but 5.4.0b11 crashes to the desktop when you hit play or just never kicks off the HMD. The Oculus Lobby always stays live.
*EDIT
Nevermind. Forgot to delete and overwrite the contents of C:\Program Files\Unity\Editor\Data\VR\oculus with the OVRPlugin_for_Unity_5. 5.4.0b11 seems to work okay now. - DukealiciousProtegeI got it working with Unity 5.4.0b11. I can continue development but builds are crashing for me when they didn't before 1.3. Could just be my game but I wouldn't recommend using it with the beta.
- MikeFTrusteeIs there any way to delegate the oculus app to the system tray instead of the taskbar?
Or just not have it running when in the unity editor? - PixelRouterExplorerDid you guys drop DK2 support?
I've done all this and get "Initialization of Device Oculus Failed".
I've still got runtime 0.8 installed too. Is there a new runtime installer or something I'm missing? - MikeFTrusteePixelRouter, you'l have to uninstall 0.8 and grab https://www.oculus.com/en-us/setup/
Another question, i'm getting a much lighter image in the rift vs. onscreen now, and i also have a blue bar to the right about 50 pixels wide visible on both the monitor and rift, any ideas? - dshankarHonored GuestWe noticed a big problem with Unity 5.3.4p1 + Oculus 1.3 runtime + OVRPlugin 1.3.0 + Oculus Utilities 1.3.0:
Setting VRSettings.renderScale makes the application render at ~2 frames per second.
We isolated that line of code. Commenting out `VRSettings.renderScale =` brought us back to full frame rate. - cyberealityGrand ChampionWhat are you setting renderScale to?
Have you tried modifying in the editor rather than in code? - Nelug0ExplorerHi guys!
I'm having a problem with plugin 1.3:
VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_HmdNotFound: "Hmd Not Found (108)"!
Do you know why it doesn't find my DK2? The Oculus app works perfectly with it.
I installed Unity 5.4.0b11 + Oculus 1.3 runtime + OVRPlugin 1.3.0 + Oculus Utilities 1.3.0 - Nelug0ExplorerNevermind,
I've installed Unity 5.3.4p1 and it works like charm.
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