Forum Discussion
sprocket
11 years agoHonored Guest
Oculus and Unity 4.6 UI?
Hi, I am curious regarding if anyone has had success with combining OVR rendering with the new UI system? Specifically, I want to replicate the HUD-like UI we have where everything is drawn in fron...
pietwelve
11 years agoHonored Guest
Hi,
Didn't know about the "assigning the shader to the overlay queue" trick, thanks !
My solution was to duplicate the Left and Right Cam, using Depth and Culling Mask, it works but your solution seems far better.
But I have an issue,don't know if it's related :
My world space canvas is the son of my LeftCam. My uGUI Buttons do interact with the mouse cursor but the alignment betweel the two is wrong. (I have to clic outside of the button and not on the button)
Any clue ?
Please excuse my english
Thanks
Didn't know about the "assigning the shader to the overlay queue" trick, thanks !
My solution was to duplicate the Left and Right Cam, using Depth and Culling Mask, it works but your solution seems far better.
But I have an issue,don't know if it's related :
My world space canvas is the son of my LeftCam. My uGUI Buttons do interact with the mouse cursor but the alignment betweel the two is wrong. (I have to clic outside of the button and not on the button)
Any clue ?
Please excuse my english
Thanks
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