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d0raem0n231
6 years agoExplorer
Oculus Avatar Remote Lip Sync
Oculus Avatar Remote Lip Sync does not work. I am using a photovoice2.
Local is good. The problem that I went through in the past came again.
Is there a workaround? Please explain a bit concisely.
Is there a workaround? Please explain a bit concisely.
If you send the sound data to the Volume Amplitude in OvrAvatar, I think it might be somehow... I'm not sure how to send it.
I tried to disassemble the Oculus Sample Scene and use Voip together, but the project is expanding.
Please help me get out of this project. please.
I tried to disassemble the Oculus Sample Scene and use Voip together, but the project is expanding.
Please help me get out of this project. please.
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- d0raem0n231Explorersucceded.I carefully looked at how to work a lip sync on localAvatar.- Find the avatar's head with the 'transform.find' function to create a GameObject 'MouthAnchor'.- Set 'micInput', 'audioSource', 'spatializedSource', and 'lipsyncContext' in MouthAnchor.If the Photon Voice settings are good,
https://forum.photonengine.com/discussion/14119/recorder-initialization-problem-with-oculus-avatarPut 'AudioSource' Component in remoteAvatar Prefab.
When connected to the network, a clip called 'AudioStream' will be created automatically.
I transfer that information to 'audioSource.clip' in 'MouthAnchor'.This information is taken over by'lipsyncContext'.'MicInput' was not made because the sound of the microphone was not coming over.Set 'OvrAvatar.CanOwnMicrophone = false' so that data can be searched, not the microphone.localAvatar.ShowThirdPerson = false;
localAvatar.CanOwnMicrophone = true;OvrAvatar's Performance>LevelOfDetail>HighestI haven't checked it yet, but it seems like my voice is giving me an error.Can I get out of this project now? First of all, I will be happy until today...
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