Forum Discussion
mrgreen72
8 years agoSuperstar
Oculus Avatars hands animations on a full body avatar?
I’ve implemented a full body avatar using Final IK in my prototype and while the results are beyond my expectations so far, it’s missing hands animations.
So I was wondering if there was a way to use the awesome Oculus Avatar hand animations on a standard humanoid rig?
So I was wondering if there was a way to use the awesome Oculus Avatar hand animations on a standard humanoid rig?
7 Replies
Replies have been turned off for this discussion
- mrgreen72SuperstarIs there any way to get your hands models and animations?
I'm probably just dense but everything seems to be "hidden" into external libs. (DLL's) - owenwpExpert ProtegeIn the Oculus Unity Sample Package there is a scene where they use the avatar hand animations on a custom mesh. I haven't looked at it closely, but I am guessing you get the bone transforms in a script.
- mrgreen72SuperstarFound it thanks!
No idea how I can retarget those animations on the hands of an humanoid rig or if it’s even possible though. I’ll keep digging!
mrgreen72 said:
Found it thanks!
No idea how I can retarget those animations on the hands of an humanoid rig or if it’s even possible though. I’ll keep digging!
A year later and I'm following in your (IK) footsteps :) Did you work out a way of doing this?
Any help would be much appreciated- doukasdExplorerAlso interested in this. Is there a standard way or is everyone writing their own from scratch?
Basically the "Custom Hands" demo in the Oculus Unity Integration is using animations made for "hand rigs". Is there a way to use those on a full body avatar? - PFH-GoettingenExplorerWe are also interested if somebody has found a good solution. For now it looks like you can trick around a little bit if you use hand animations from unity asset store wich can be used with a humanoid rig. There is a fancy video on youtube wich shows this method. Sadly i cannot post the link here in this forum (no permssion for that :(
But as far as i can see he uses some other Hand animations form unity asset store.Would be very nice if we can apply oculus original animations to humandoid rigs sometimes in the future. - billy.attawayExplorerAny progress on this? Im about to start recreating each animation for a humanoid rig. Would save some time if someone has one they could share. If not, I'll post mine and new animations once I finish
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 11 months ago
- 14 days ago
- 6 months ago
- 3 years ago
- 8 months ago